Transforming Sustainability with Youth-Led Disruption

The PLURALIC concept follows a strategic roadmap designed to foster cross-sector collaboration, drive disruptive innovation, and integrate cutting-edge technology to enhance student engagement and learning outcomes. Through our social VR-platform, we are dedicated to transforming sustainability education.

What does the PLURALIC concept look like?

1

Curiosity Opener

Engage young people with global challenges tied to sustainability, igniting their curiosity and setting the stage for bold, disruptive exploration.

2

Problem Identification

Identify key sustainability issues that demand game-changing solutions. These will form the foundation for collaborative projects.

3

Team Formation

Empower teams to collaborate across disciplines, bringing diverse perspectives together to tackle sustainability challenges through disruptive thinking.

4

Mid-Project Evaluation

Provide critical feedback as teams refine their groundbreaking ideas, ensuring continued progress towards innovative disruption.

5

Final Presentation

Showcase the completed projects, presenting radical solutions to sustainability challenges and demonstrating the transformative potential of disruptive innovation.

About the Project

Virtual Learning for

Global Goals

We are revolutionising the way young people engage with sustainability through a virtual reality platform that integrates the Sustainable Development Goals (SDGs) into immersive, interactive experiences. Our platform will empower participants to deeply connect with critical global issues while exploring disruptive solutions through hands-on engagement. Whether in schools or non-formal settings, this platform encourages exploration, creativity, and problem-solving in an environment built for discovery.

Our VR platform will allow young people to experiment in a scaffolded, safe space where anything is possible. It enables them to take risks, test ideas, and build knowledge without real-world consequences. This dynamic environment fosters deeper understanding of complex concepts related to sustainability, innovation, and other important areas, making learning both engaging and impactful.

Additionally, the platform promotes collaboration on cross-disciplinary projects, connecting participants not only within their own communities but across regions and even globally. By encouraging the exchange of ideas and fostering diverse perspectives, it prepares young people for global citizenship and equips them with the tools to drive positive change in their own lives and beyond.

Approach

Turning Vision to Impact

Our project began with a vision to empower young people to disrupt for sustainability. In collaboration with global networks focused on the Sustainable Development Goals, it became clear that schools are a crucial starting point for this mission. However, our tools are designed to reach beyond the classroom, applying just as effectively in non-formal settings where young people can drive change.

Through extensive research, we identified the key competencies needed to drive disruptive innovation for sustainability. These insights shaped the development of our resources and tools, which are designed to cultivate the next generation of change-makers. By empowering young people to engage deeply with global challenges and think critically about solutions, we aim to equip them with the skills to lead the transition to a sustainable future, both within and beyond educational institutions.

To enhance collaboration and overcome geographical barriers, we turned to virtual reality as the ideal platform. VR provides a dynamic, immersive environment that goes beyond traditional methods, facilitating global, cross-sectoral projects and sustainable change. This engaging, hands-on approach allows young people to experiment, collaborate, and innovate in a space where real-world limitations are no obstacle.

FACTS & STATS

2 out of 3 teachers say they struggle
to integrate sustainability
across subjects.

Pluralic drives real-world impact
using VR tech and action-based
learning

77% of teachers say they lack access to resources that can help them integrate the SDGs in their teaching.

Our Team

Educational Project Innovators

Leading the way in educational innovation on a social VR-platform for innovative disruption. Join us for a new learning experience!

SIBEL ÖZCAN

MA in Social Psychology

& Cultural Encounters

Sibel is a social psychologist and project development consultant with over 6 years of experience. Holding an MA in Psychology and Cultural Encounters, she excels at navigating complex dynamics and fostering strong relationships across diverse contexts. Sibel has led and developed projects that drive innovation and disruption, focusing on capacity building, leadership, and advancing the UN’s Global Goals. Her expertise in project management and strategy is key to pushing the PLURALIC project’s vision toward bold, transformative solutions for sustainability.

CECILIA LEBOEUF

Bachelor in Education

Learning Concept Development

Cecilia is an educator with a strong background in internationalisation and educational innovation. She designs transformative learning experiences that integrate technology, focusing on real-world relevance and practical application. By aligning content with learners’ needs, she fosters engagement, critical thinking, and empowers educators to help them challenge the status quo and address global challenges. Cecilia’s creativity and expertise in learning development drive PLURALIC’s mission to revolutionise education through disruptive, sustainable solutions.

Contact

Join Our Cause!

Get in touch and hear more about how we can transform the future together!